SynTD - V0.6 Purple Update


Gameplay Updates

The main reason this update is named purple, is because the two new maps are rather purple-ish. That's it.

1) New Map: Memories

Special strong enemies with their own spawn points are present in this map. Also, the game is 4 rounds longer, and they are very tough!

Although to compensate, you can aid yourself in the future by sacrificing parts of your current self.

And receive your past's blessings.

What will prevail? Your high capped, blessed from the past board strength, or the might of the nightmares and 4 extra rounds?

2) New Map: Rift

Life starts very easy, but as the rift grows, turns ease into hell on earth.

And soon, the rift engulfs the map.

3) Other Updates

A) Lots of visual improvement. Lots of maps (riverside, ridged, passage, mesa) have been given some slight art touches. Some HUD now glows based on conditions (gold panel shimmers when on max interest, streak panel shimmers on max streak too, and much more).

B) Balance changes. Lots of it. Especially to Simplex....

C) Added a surrender button when you know you're gonna lose the round and when a slow enemy is traversing a long path.

Footnote:

Updates are slow, but they will happen. Gonna tackle introductory issues, such as making the tutorial cleaner and more seamless, and probably adding some music at least hahahahahha. Also hopefully with some gameplay updates as well for some gameplay changes. More maps? More enemies?

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